Programming is all about state.
Computer Scientists will tell you that programming languages are just one way of defining the DFA (or state machine) of an abstract Turing Machine. On the other hand, hardware engineers will tell you the CPU, the physical object that runs the program, is literally a state machine encoded with transistors.
Programming is all about state.
One could argue that, ignoring syntax, what differentiates one programming language from another is how it handles state. One way we can classify how languages handle state is by considering how much of it is resolved at compile-time vs. run-time.
On the very left are fully interpreted languages 1, such as Python and Lua, who don’t even know what instructions to execute until runtime. On the other side, we have strongly-typed, compiled languages like Rust and C++, who require extensive information about the program before it can be compiled.
There are tradeoffs, no matter where the language is on the spectrum. Very strict languages, which require extensive information about types, memory, and lifetimes are often difficult to build and iterate with, but are very efficient at runtime. But languages on the other side are the opposite: easy to quickly write something up with, but coming with a significant runtime cost.
There is one area where the strongly typed languages unambiguously shine: error management. More often than not, the philosophy of interpreted languages is to debug after running to see if any unexpected exceptions are thrown.
Algorithm Y: Interpreted Language Debugging (simplified)
- Write code
- Run code
- if there is no error, go to step 6
- deal with error
- go to step 2
- Deploy
Whether you value development time over runtime performance, or vice versa, I think we can all agree that programs should be correct and robust to errors.
We’re going to look at a Design Pattern that helps categorize and shift runtime logic into compile time (or code-writing-time, if using an interpreted language) information. Effectively, it will create a state pipeline that leverages the language’s type system to prevent illegal object states. And don’t worry, static typing isn’t necessary.
Let’s take a look at an example of a refactor that uses this pattern.
The Task
Boss tells us that it’s imperative we write a library that counts the number of occurrences of a given character in any file pointed at by any url. He also wants the file to be downloaded at any time by the user of our code.
Sounds good. Let’s make a class which does exactly that
class FileDownloadCharCounter:
def __init__(self, url):
# Save arg as instance variable
self.url = url
def download(self):
# Download content and save for later use
self.downloaded_content = requests.get(self.url).text
def create_index(self):
# Create a dictionary that stores char counts
self.index = {}
for char in self.downloaded_content:
self.index[char] = self.index.get(char, 0) + 1
def get_count(self, target_char):
# Get count from dictionary
return self.index.get(target_char, 0)
For this exercise, let’s assume requests.get
will never fail. Let’s test the
class
counter = FileDownloadCharCounter(
"https://world.hey.com/dhh/programming-types-and-mindsets-5b8490bc"
)
counter.download()
counter.create_index()
target = "a"
n = counter.get_count("a")
print(f"{target} appears {n} times")
a appears 477 times
Great! Time to deploy? Not so fast… If you look closely, there are quite a few uncaught exceptions that we have introduced. What happens if the user does this?
counter = FileDownloadCharCounter(
"https://world.hey.com/dhh/programming-types-and-mindsets-5b8490bc"
)
counter.download()
target = "a"
n = counter.get_count("a")
AttributeError: 'FileDownloadCharCounter' object has no attribute 'index'
Uh oh. If the user forgets to create the index, they get an AttributeError
,
which isn’t very helpful. It would require them to read the library source code
to find what went wrong, which is not a great user experience. Let’s create a
self-explanatory exception that the user will be able to catch, and resolve:
class IndexNotCreatedException(Exception):
pass
class FileDownloadCharCounter:
def __init__(self, url):
# other code ...
self.index = {}
# other methods ...
def get_count(self, target_char):
if len(self.index) == 0:
raise IndexNotCreatedException
return self.index[target_char]
Now we get a nice
File "example.py", line 31, in get_count
raise IndexNotCreatedException
__main__.IndexNotCreatedException
that we can handle with
try:
count = counter.get_count('a')
except IndexNotCreatedException:
# recover
pass
Is there another way it can break? Yes:
counter.create_index()
target = "a"
n = counter.get_count("a")
File "example.py", line 13, in create_index
for char in self.downloaded_content:
AttributeError: 'FileDownloadCharCounter' object has no attribute 'downloaded_content'
If the library user forgets to download the file, it throws another
AttributeError
, which isn’t very helpful. Let’s handle that
class FileNotDownloadedException(Exception):
pass
class FileDownloadCharCounter:
def __init__(self, url):
# ...
self.downloaded = False
def download(self):
# ...
self.downloaded = True
def create_index(self):
if not self.downloaded:
raise FileNotDownloadedException
# ...
Now, the user can handle this exception as we did above. There’s still another bug; can you find it? Let’s say the user accidentally does this
counter = FileDownloadCharCounter(
"https://world.hey.com/dhh/programming-types-and-mindsets-5b8490bc"
)
counter.download()
counter.create_index()
# other important stuff...
counter.create_index()
# more important stuff...
target = "a"
n = counter.get_count("a")
print(f"{target} appears {n} times")
Now we get double the actual count!
a appears 954 times
And no exception. That means this bug wasn’t caught by Algorithm Y. Again, let’s handle this
class IndexNotCreatedException(Exception):
pass
class FileDownloadCharCounter:
# methods...
def create_index(self):
if len(self.index) > 0:
raise IndexAlreadyCreatedException
# more code...
Phew! That seems to be all the state-related errors. This is our final code:
class IndexNotCreatedException(Exception):
pass
class IndexAlreadyCreatedException(Exception):
pass
class FileNotDownloadedException(Exception):
pass
class FileDownloadCharCounter:
def __init__(self, url):
self.url = url
self.index = {}
self.downloaded = False
def download(self):
self.downloaded_content = requests.get(self.url).text
self.downloaded = True
def create_index(self):
if not self.downloaded:
raise FileNotDownloadedException
if len(self.index) == 0:
raise IndexAlreadyCreatedException
for char in self.downloaded_content:
self.index[char] = self.index.get(char, 0) + 1
def get_count(self, target_char):
if len(self.index) == 0:
raise IndexNotCreatedException
return self.index.get(target_char, 0)
Et voilà! Our object oriented code is… terrible. For what should be just a few simple lines of Python, we have 3 custom exceptions and a bunch of logic that just makes sure nothing went wrong.
And you can imagine that if, instead of 3 instance variables that tracked state, we had 30, it might not even be possible to know or enumerate all the illegal states to throw exceptions for.
Unfortunately, a lot of the interpreted languages tend to make writing robust code tedious. To help deal with this, let’s introduce a new design pattern, which I will refer to as the Type Pipeline, or Typeline if you wish.
Existence State
With this trick, in statically-typed languages, code with illegal state won’t
compile. In dynamically typed ones, if you don’t get a TypeError
, you’ll have
a guaranteed legal state.
This is how it works:
- Associate a type with a state
- Guarantee that the existence of an instance object of implies we are in state
It’s that simple. Let’s now try to refactor our code from before. Consider the valid states of our program
State | URL known | File Downloaded | File Indexed |
---|---|---|---|
1 | |||
2 | |||
3 |
It’s clear that this is a simple linear pipeline. State 1 requires a URL as input, State 2 requires State 1, and State 3 requires State 2.
If is the type corresponding to State , constructing an instance of should only be accessible through an instance of . Let’s start with State 1, which just requires a valid URL.
class FileURL: # i.e. T_1
def __init__(self, url):
# optionally validate url
self.url = url
Since we only want to be constructed from an instance of , let’s add a method on that constructs a with valid state (the file has been downloaded)
class FileURL:
# other methods ...
def download_file(self, file_url: FileURL) -> DownloadedFile:
file_contents = requests.get(file_url).text
return DownloadedFile(file_contents)
class DownloadedFile:
def __init__(self, file_contents: str):
self.contents = file_contents
And we repeat for , which represents an indexed file
class DownloadedFile:
# other methods ...
def index_file(self) -> IndexedFile:
index = {}
for char in content:
index[char] = index.get(char, 0) + 1
return IndexedFile(index)
class IndexedFile:
def __init__(self, index: dict[str, int]):
self.index = index
def get_count(self, target_char):
return self.index.get(target_char, 0)
Now, all these classes are just for demonstrating the idea. In reality we don’t really need to give the user access to a downloaded-but-not-indexed file nor a URL class which just wraps a string. They just need to be able to download the file on demand and get char counts.
So, we can remove the types associated with those states and stuff the logic in a transition method or a constructor.
class FileURL:
def __init__(self, url):
self.url = url
# State 1 -> 3
def fetch_index(self) -> CharIndex:
# State 1 -> 2
content = requests.get(url).text
# State 2 -> 3
return CharIndex(content)
class CharIndex:
# State 2 -> 3
def __init__(self, content: str):
index = {}
for char in content:
index[char] = index.get(char, 0) + 1
self.index = index
def get_count(self, target_char):
return self.index.get(target_char, 0)
Usage:
file = FileURL("https://world.hey.com/dhh/programming-types-and-mindsets-5b8490bc")
index = file.fetch_index()
count = index.get_count('a')
You can see how illegal state is no longer an issue with transition/construction guarantees.
However, there are some caveats. This pattern will only work as long as
- States are known at compile/code-writing time (i.e. the object at line should have state )
- There are only a handful of such states, since you may have to create a new class for each one
Some Benefits
In garbage collected languages, a huge benefit is memory efficiency. Going back to our example, in the original class, the downloaded file has the same lifetime of the whole object. This means, as long as there exists some reference to the object, the string of the whole site is stored in memory.
counter = FileDownloadCharCounter(...)
counter.download_file() # space for string allocated
counter.create_index() # index dict allocated
counter.get_count('a')
# Everything freed at end of scope
But we know from the task that after the index is created, we no longer need the file contents. The because the Typeline is built around data transformation, lifetimes are explicitly defined. If a piece of data is no longer needed, it can be safely destroyed by the GC.
file = FileURL(...)
index = file.fetch_index() # string allocated and immediately freed
count = index.get_count('a') # index allocated
# Index freed at end of scope
This is especially useful if the file we downloaded was several GB, or we were concurrently scraping thousands of websites.
Conclusion
This article describes a simple design pattern that I found useful when writing
streamrip
v2, which fixed an extremely large number of possible state errors
in v1, and significantly simplified the codebase. Although I haven’t come across
this exact idea before, it is by no means original. The Typeline is just an
Object-Oriented way of encoding a DFA with some side effect management. So all
the theoretical work that has been done on DFAs are equally applicable here.
Let me know if you’ve spotted this pattern anywhere!
-
Modern languages we call interpreted are actually compiled with JIT (or just-in-time) compilation. We use the term “interpreted” to mean that a incorrectly typed program can still be run. ↩︎